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- Extreme warfare revenge alter.dat.data file how to#
- Extreme warfare revenge alter.dat.data file update#
- Extreme warfare revenge alter.dat.data file pro#
- Extreme warfare revenge alter.dat.data file windows#
ForceSide won't limit to rules Sides count.
Extreme warfare revenge alter.dat.data file update#
Menu update with hotkeys for show/hide displaying of map objects. UI updates on scripts, trigger action, events, taskforce, teams etc. Phobos support for testing actions 74-102 added with dropdown parameters ofĪITargetType, AITargetCategory and AIScriptsList. Trigger action dropdown parameter Float value enabled for actions 71 nd 72.
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Theater specific ignore section names added (commented). ExtConfig new parameters added with Sidebar and waypoint colors enabled. Minor change to allies editor to add current country to Allies list. Few of the script action dropdowns can now have overrides in FAData.ini. Phobos script actions in development (74-102) support added. Appended IDs for technotypes on sidebar. Theater specific ignore sections added. Added show all menu option for displaying map objects. Reading palette files from other than cache(md).mix also. (Check FA2spReadme.txt for v1.0.6 details). Base version for changes: FA2sp develop commit on 20210925. Added KnownIssues.txt file in ReadmeDocs folder. Use of quotes in text to match the dialog resource used in DLL.
Extreme warfare revenge alter.dat.data file windows#
Updated resources for centering few windows and removed ScriptParamTypes section added with entries and description. Tiles related performance hooks disabled for bugfix. Section allows user defined parameter dropdowns. Script action dropdowns has been modified. Comes with UI Style disabled DLL, placed in LegacyUI folder. Accelerators, Menu and dialog resources are added to the DLL. UI Styles enabled to use windows OS look and feel. Base version for changes: FA2sp develop commit on 20211016. (Check FA2spReadme.txt for v1.1.2 details). Base version for changes: FA2sp develop commit as on 20211020. not 1).Attach signature (signatures can be changed in profile) Have in mind that in this case it will be color 1 and 12 (since counting starts from 0. Oh by the way, if you resize stuff in program, watch out shadows! Since shadows must be exactly second color in palette or 13 if black used for infantry. Not reize canvas, just resize and it will give you the option dimensions or percentages, depending of what you need. I resize one frame in program, copy paste back in SHP Builder, and save.įor units, well, I use SHPO builder resize. For example if you want larger image, and want to resize, you may want to apply sharp filter or to adjust colors. SInce buildings are bigger, try to avoid OSHP Builder resize since it is not that good. I resize them in Irfan View, you can use whatever program you want. But, when I make buildings, I resize them frame by frame since it got regular and damaged frames, so not big deal.
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I am using Irfan View for those basic stuff such as resize and basic filters.
![extreme warfare revenge alter.dat.data file extreme warfare revenge alter.dat.data file](https://i.imgur.com/rKlYCyD.jpg)
Extreme warfare revenge alter.dat.data file pro#
But you want to hear the secret? Practice man, practice, you won't be SHP pro overnight. Yet in our time, we had even less tutorials.
Extreme warfare revenge alter.dat.data file how to#
How we all learned so far? Those tutorials were badly written for us back then, yet we learned how to resize it. So again I ask, what is the actual working way using these or another program that will allow me to resize and recolor RA2 units ?Īdamstrange, that is irrelevant how many ,hours you wasted" if you did not find it on a real place or did not understand. So the tutorial that tells you how to batch convert all the files into one for recoloring doesn't work and the latest version of SHP Builder has no documentation on how to batch resize a SHP file and I looked on various site and found nothing It appears the program only resized just one part of the image. Next is the resize function in XCC mixer, which it turns out that there is no mention of this at the XCC site and that you cannot resize SHP file because its not selectable.Īnd last is that I could not find how to resize the brute properly using OS SHP Builder and no tutorials anywhere that work because when I did resize it, it appeared in the game but all it did was slide around. Joining SHP frames into a singleframe PCXĪnd yet this is the result of following those steps, exactly from what is stated so there is something missing from this tutorial that was left out. This is supposed to be the easy way to recolor a SHP taken from this tutorial. There seems to be several badly written tutorials and missing proper HOW TO documentaion of these programs because i've wasted hours going through various sites and not finding how to properly resize and recolor units in RA2. Attach signature (signatures can be changed in profile)